![]() The game is currently set for a November 2015 release, with more to be shown at E3 2015. Its predecessor was also released on PlayStation 3, Xbox 360 and tablets, where it was rightly hailed for making strategy gameplay - so often the reserve of the mouse-and-keyboard club - accessible yet deeply involving for a console experience. Surprisingly, XCOM 2 has only been announced for PC at present. "We’re thrilled to implement long-time fan requested features such as procedural levels and modding support, as well as adding more of what makes XCOM great like new aliens, enemies and soldier classes." This update includes: Adds traditional (non-Steam Controller) controller support to the PC. The update will automatically install when starting the Steam client if it doesn’t install automatically, please restart Steam. A new update for XCOM 2 is available now on Steam. "The feedback from the passionate XCOM community played an important role in the development of XCOM 2, driving us to push the visual, gameplay and replayability boundaries of what a strategy game can be," said creative director Jake Solomon, via statement. Fans have been requesting controller support and we’re glad to deliver. Publisher 2K also promises an "evolution" of the franchise's turn-based tactical battles. Previewing the title in Sydney last week, I had the chance to ask Art Director at Firaxis, Greg Foertsch, why a console release wasn’t planned. There will also be five new character classes with which to experiment, more customisation options for your growing army, and more aliens to blast away. So, imagine my surprise when I found out that 2K and Firaxis games were only planning their sequel, XCOM 2, for Windows PC. ![]()
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